I'm looking for any Criticism or Tips on ways I can improve my portfolio. I'm happy with the layout right now and can only think I need better work on there. I've split it into 2 sections Left Side - for Hard Surface Work (Guns, Vehicles, Robots for Applying for Simulation or Bigger Games Studios). Right Side - Hand…
[ QUOTE ] hyrumark, how does the spacepilot work? I watched the video on their site but it said pretty much zero about how the 3d navigation works [/ QUOTE ] Yeah their website could be better at explaining things.. The heart of the thing is the large black knob that you use for navigating the viewport. It works like this:…
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
I made some variants now that incorporate the cape/ scarf that can be seen on some of the concept art for the upcoming MGSV. The mechanical hand would be the lef tone like seen on the concept and he would wear the "Quiet glove" on the right arm instead of the left. I also adjusted his face a little to show what it would…
I am back again! Thank you @Archanex for the insight, it has also been very helpful. I have made some changes in the demoreel, so I am going to let you a link here in case you want to check it. I have not had time to correct the animations (like the one falling down) but I have left them there as place holders. It would be…
JMYoung, you should keep at the komodo guy. It's a pretty strong design already. This past week has been crazy-stressful, but the good news is that I ought to have more time to work on this now. I've finally nailed down more or less how I'd like this thing to look, though proportions and smaller details are subject to…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
In the near future, I want to sculpt the large and small intestines. I'm not sure how to approach it. Could I make a brush that does it? For the large intestine, I could see that working, although I don't know how to make a brush like that. For the small intestines, it really looks like a hot mess in there. How would you…
Yup, version 2 looks improved. Left leg is still an issue for me though. Right leg looks sweet the way you have it, but left looks like it has mind of it's own in comparison (needs slight overlapping keys). If you can watch it running a distance as opposed to in place, maybe you can determine if that leg is a glaring issue…
Hey Jeff thanks for the feedback. Well firstly let me say I'm a noob in environment art, I didn't make that since school, like, 4 years ago ^^. Wanted to be a character artist but it didn't go well so I gave a try at env art. Let's say it's my first scene in 4 years. I understand that pushing the work as far as we can is…