Hey there, I am going to make a small new environment and have a couple of questions. I am attaching an image that i am using as a base. Well, First. i am curious about how much to tile. For example, would you tile a stone texture for the walls and then put some broken stone decals on top? And my second big question. In…
Hello guys, i 've got this problem when trying import sbsar file into UE4 . The basecolor look like this in Substance Designer : and in UE4 : This is the Substance's setting i use in UE4 : SD's graph size is Parent x 1 . I tried to change the Substance Engine in UE4 to CPU , it looks better but still wrong on some…
Thanks so much, I was planning on overhauling the wall texture some time within the next two weeks since I wasn't satisfied with it and that all gives me a really good direction to take it and things to fix I was planning on making some big changes to the grout especially since my teacher said the same thing about the…
Hey guys! Thanks so much to everyone that's keeping up and sending feedback/kind words. Here's an update: Have tweaked the textures a bit to mesh better with each other, but the colors still aren't where I want them. Have been focused on getting materials and objects in so I could have a better idea of what parts of the…
i really like the scene. the mood is nice and i like the setting. however, i dont think it looks like a european scene. seems more like middle eastern to me. concerning the lighting i would say: add more geometry. all your windows are sticking out only a little bit from the walls. wouldn't you expect that they are set back…
Hi im Andy, and new on here so helloooo :poly121: and really hoping you can help me get past this massive wall ive hit. Ive been teaching myself modelling for a while now and getting on fine with some simple stuff, more so ive been doing some rocks and boulders game assets as i like playing around in UDK and Leadwerks. The…
Made the snow so it works on any mesh whether it's horizontal or vertical and can increase or decrease the amount of snow. Sure, it's a stone brick wall with mortar (1), same base but more moss and lichen (2), basic lichen (3), and mortar on its own (4). Made the stone wall through zbrush (sculpts) designer (secondary…
while i'm totally loving the look of your textures i gotta admit, if i hadnt seen your wireframe i would have thought the stones on the bottom were just painted on the flat wall texture. they seem to not give off any visible shadow to the building. i think either it should be more clearer that the stones are actually…
Hi All Just wanted to ask other game environment artists about your thoughts on using zbrush ,mudbox ,etc as a primary tool for creating textures for environments. I`m asking because i`ve been working in the field for about 20 years and i`m still not convinced about the workflow of zbrush,etc in creating textures. Yes I…
I like the silhouette on the house. I think the stone work needs some adjustments though. Mainly the texture needs more value change and the chimney area should be made of a different stone. Maybe brick? Keep punching up the textures across the board on this. Also your trees while cool looking are way too dense at 4k You…