Project Messier is a MASS EFFECT Inspired third-person action-adventure game. Set in a broken galaxy, after 8 years of war, finally at peace. and yet, another war is about to begin. we are looking for a character concept artist to help us visualise characters and alien races from across this new galaxy! if you are…
Hey guys. I'm trying to have an automated wire parameter and am getting caught up in one of the arguments. Here's the code:paramWire.connect $.pos.controller.X_Position.controller[#Limited_Controller__Bezier_Float] (pickMesh.object).modifiers[#Morpher][(morphNameResult)](endString) Which translates into:paramWire.connect…
K. Thx for the crit dan! I Re-calibrated the Specular (particularly on the forehead) eliminating most of the cavity map on the forehead (particularly the skin grain going the wrong direction areas on the forehead). Cloud masks over the freckles and pock marks worked pretty well (although I averaged them out as I was losing…
Hello Guys! I'm invoking your help!!! XD Me and friend (who is programmer) are working togueter on a multilayered texture material inside Unity. So far we've been able to blend two textures based on a mask, and it works great. This is done using a lerp function by the way. After few testings we encounter our first bug. If…
Hey sorry for the slooooow reply... I thought my first post didn't worked cause I just registered... I was pissed out closed the window... something like that. But hey! it worked and I didn't even noticed (shame on my for being impatient) About sculpting cloth. I don't use Marvelous Designer if I don't have too. I'm using…
Hi, I'm a complete newbie to 3D modelling and baking and so I've come across an issue that I can't seem to fix. After creating my low poly, high poly and cage in Maya, and then baking them in substance painter I keep getting weird marks and I don't understand whats causing it.
Does anyone know a trick to make Painter work same as Designer where height doesn't immediately produce shading until you put Height to Normal node on top of the height exactly where you need it ? Mixing height on top of baked normal map + masks adds extra complication and turns everything into utter mess. I prefer layers…
Again, i was never able to get a curvature map baked in xnormal to work properly in DDO Here's a typical result i get when i look at what DDO creates as curvature mask from a curvature map. I've put each mask from dynamask in vertical slice. Sharp, fine and soft works well but medium, big large and huge are useless IMO.…
Hey guys! Wanted to share this simple yet handy tool to quickly align objects or components to world axis. I made a marking menu to quickly acces to the desired axis with a hotkey. If you are interested I might upload it soon.
He is cool, VERY cool! Nice texture work, good use of space when you unwrapped. Great way to giving more important areas of the model bigger texture space. I would say this is up to industry standards EASY! Now for the crits: (I only mention them to make it better) -Design Flaws- - The second mask strop shoul go above the…