Darktek Softworks Hello! We are going make high quality games very soon, we just need a few more members and here is where you come in. If you feel that you have what it takes, then what are you waiting for? When you send in an application you'll talk directly to the leader of our group about the position you'll have in…
Just wanted to share one quick time-saver tip I learnt recently by accident: You can quickly set up a whole PBR material auto-assigning all textures to corresponding slots by just drag-and-dropping all textures from explorer onto a thumbnail of the material in Material Tab. Filenames should follow the following structure:…
there is some creative freedom or maybe rather various level of creative boundaries to adhere to. unless you do designs in 3d, yes you will be following other peoples visions. that doesnt mean you only have to follow a concept artists design, but also make sure the end result is in line with the final product, many levels…
Time to show some signs of life, low poly and first round of bakes done. Bellow the following can be seen, the green channel from an object space normal map, followed by two different occlusion bakes (needs to be re-baked with more rays), a ramp (to help with grounding/depth from above) and finally a quick composition of…
Hey, Since your one of the people hosting these challenges im wondering what exactly are you guys looking for as far as following the concept because from what i understand (just from following along) i get that you want a 100% exact copy of the cocnept? so if you can confirm or deny this that would really help me realise…
Jeez, I guess this one's tougher than I thought. I guess I'll give it away here with another, much easier quote from the movie. Anyone who's seen this movie will probably immediately recognize the following quote (WARNING SEXUALLY EXPLICIT MATERIAL FOLLOWS): "A pint of your blood can fetch you fifty bucks; a shot of…
Not too many, instead you have poor edge locations and poor edge orientation. The orientation of the wireframe edges is commonly called the "flow" or the "topology". Having a good flow means your edges would be following the curvature and silhouette of your reference object. For example, this model has poor flow, the edges…
Second update of the blockout. Still playing a bit with the ceiling, trying some stuff also with the pipe on the side, tested first pass materials. Not that sure about the pipes yet, gonna play with shapes to see what I come up with. Also the following screenshots are following some of the first camera shots. And back home…
Just how much more gas pumps can polycount bare? Anywhoo I dont see why you should not follow the reference 100%? Its often when you are obliged to follow a certain element from the reference that you are challenged to perfectly copy an element and not shortcut your way trough something. Pluss that its a good exercise for…
It's one thing to make a game inspired by another game, it's another thing to clone it's game mechanics down to a tee. It's also not internet rage because it's happened just this once, it's internet rage because the marketing model here is literally 'rip off the little guy' followed by 'corner his market' followed by…