When using the F, T, L hotkeys to switch between views, how does it determine where the view starts and is there a way for me to set where it starts since I use those hotkeys a ton and don't like when it starts super zoomed in or far out. THANKS!
Hi! I am having an issue with my model getting a falloff in the viewport. I don't know what causes it and neither did my teacher so I am hopeing you guys might have a hunch. Here is a picture of the viewport: http://imageshack.us/f/10/wierdfalloff.jpg/
Truth? Truthiness? If you're one of the people hit, we've a lot of jobs up right now in our Paid Jobs section. Feel free to post your portfolio here and Polycount will do its best to help you land on your feet. http://boards.polycount.net/forumdisplay.php?f=45
I'm just guessing here, but to me it looks like there's a river between the foreground and background in the concept. This is a pretty good tutorial for grass: http://www.crydev.net/viewtopic.php?f=315&t=100319 But it could be applied to other foliage as well. Oh and check out the wiki:…
Yeah the Digital Tutors stuff I've always found pretty basic. The 3ds Max bibles are ok, id consider them more for reference than tutorial though. Paul Neale is doing some Masterclasses over at CGTalk: http://forums.cgsociety.org/showthread.php?f=59&t=1115204
I still haven't found a way around it :/ I just offset one, then quickly go down my layers hitting CTRL+F on each one. It repeats your last filter. I remember finding a script for it once somewhere but it quickly stopped working for whatever reason.
I just made this tutorial for someone who asked me a few questions about Spacedraw. If you struggle using a tool, even after checking the manual (Menu "F" on the left), just ask here and I'll make a tuto when I have some free time.
I’ve been developing a fan-made Overwatch character as part of a 3D character study for my portfolio. I’d really appreciate your thoughts on both the visual design and the abilities, as well as any suggestions you might have.
I whipped up some simplistic flower petals for use in a visualizer I was prototyping: I'd like to make more of these sometime. http://foxbyart.tumblr.com/post/158983965032/testing-out-some-tweaks-i-made-to-my-plum-blossom https://www.youtube.com/watch?v=f-XGgs0jHl8
I'm pretty sure Maya's cleanup doesnt particularly clean up anything, it just selects the screwed up areas. From there you can hit F to zoom in on them, although sometimes if you have 2 it will just zoom in to show your whole model which is retarded.