dirigible: Like my big hairy balls told me, I can literally see a few big quads (Krogans) and several small triangles (Asari) on that model that could cut down the polycount (Polycount...erm) in that model! Listen, I'll be frank, while that is good, ALL that work could be done by your normal map. If you wanted a better…
You need to work on your presentation as you know, you have almost no shadowing, very small highlights and it's extremely flat and this goes for your materials as well. They are flat and boring, looking pretty unfinished. Your skin is largely one color and this really isn't helping, like your viking he could have darker…
I have taken what I have learned from tutorials as far as I can and none of them, not a single one, has done anything more then basic face and edge pulling. None have dealt with the really hard problems of going into the secondary and tertiary levels of detail - hatches, hinges, rivet and panel line details. So I end up…
http://www.photo.net/learn/technology/mflash/merl-non-photo.html I saw this article on slashdot (surprise!) and figured it may be of interest to those that don't frequent the site. Here is a blurb from the article: [ QUOTE ] what does it do? The multi-flash camera's non-photorealistic images look like line drawings, but…
Rick, I'd be very interested in seeing this armpit/scapula setup. My rigs typically use a clavicle (with the pivot moved toward the sternum), upper arm bone, and single twist/helper bone for the deltoid area. I have thought about incorporating a driven scapula bone, but that was mainly to correct against the geometry in…
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
Team name: boredom's products http://www.boredomsproducts.com Project name: Extreme Hugtime Simulation Challenge Brief description: Our game is a casual game targeting older women, slated for an iPhone release. It's been in production for about five months. Target aim: Retail Compensation: We can pay about $15 for this…