If you are new to Quixel Suite you will find this very useful, you need to sign up to Microsoft.NET and create a free account. Then you need to go to benefits section and activate a 3-month pluralsight sub and create account there. Microsoft site https://my.visualstudio.com/?wt.mc_id=AID536052_EML_4769674 Then you get…
Hi there, I know it sounds like a simple question but its boggled me when it comes to the more technical side of things I want to create a scene which gives makes the player feel insignificant/amazed when they look at the false vast environment, be it from a window or some other vantage point whilst they traverse a…
Hi! Technically you are almost on the right track. Try to keep your wall tile pieces universal measurments. All and all, the biggest problem with your tiles is poor design choices. Look up some real life reference and architectureal desgin samples. You need to create something that is appealing to the eye not just "windows…
Hello, My name is Tanel. I am 34 and i am from Estonia. I Have discovered CGI on this year, and discovered programs like Houdini and zBrush this way: Years back when Adobe Photoshop was released i discovered program via chanse. Tested it and i liked photo manipulation options. Then started to look also other products that…
Absolutely. Here are the exact scenes we will need: -A jungle -A jungle village -A jungle HQ -A jungle factory (creates tanks and artillery) -A jungle barracks (creates marines) -A paved road (there will be open plains around it with a jungle in the background -A jungle river -A simple plains We need enough detail to make…
I'm currently live streaming the creation of 3d game hair for unreal engine 4.11 I'm looking for feedback/critique and discussion of creating game ready hair. My channel is a place where you can show your own work and get critique. My channel can be used as a resource for your own gain. Feel free to join/network/share in…
got bored decided I should build an infinite runner decided that was boring decided I should build a 2d runner where the world is generated like minecraft (deterministic, generated in chunks etc.) and the player actually moves in space (forever) did that, pretty cool remembered I make 3d things because I hate dealing with…
A few months ago the fine folks at Marmoset asked me to put together a video demonstrating the workflow I use for creating personal work, and show how I integrate Toolbag 2 into my workflow. ...So here it is! https://vimeo.com/145648474 Here are some screenshots of the final product: The video goes over the general process…
I know cloud rendering sites like these are getting bigger now: http://www.rayvision.com/en/main.php https://www.rebusfarm.net/en/ but I'm wondering, Instead of having to invest like 20 - 30 thousand dollars for a workstation that can render as fast as I'd like to with vray/renderman/mentalray to create my initial frame /…