They meant hold the key then click on the objects. It's quite possible the docs are outdated or they just failed to review it and omitted "shift" from the "Hold to..." sentence. Q doesn't work here either, but I'm using MD on Linux through wine so things can be a bit different. You can use shift instead, that's the default…
Heres a piece of fan art I've been doing over the past 2 weeks or so during winter break. Modeled and rendered in zbrush, photoshop to arrange the composition. Any questions or comments are welcomed.
Hello everyone! I want to show you my new 3dprint model. You can print it on CGTRader and Prototypster CGTRADER PROTOTYPSTER Turntable here: GLOBALGALLERY [SKETCHFAB]16b5980afd9e4cc88b5dd1c13970c606[/SKETCHFAB] Happy Viewing!
Hello everyone! I want to show you my new 3dprint model. You can print it on CGTRader and Prototypster CGTRADER PROTOTYPSTER Turntable here: GLOBALGALLERY [SKETCHFAB]16b5980afd9e4cc88b5dd1c13970c606[/SKETCHFAB] Happy Viewing!
Hello friends, I had a desire to create a stylized piece recently. Inspired by the art of Dishonored, especially Cedric Peyravernay's work: https://www.artstation.com/artist/cedricpeyravernay model Thanks for looking! :D
The reason I'm asking is that lately I've been trying to get a little more back into Blender for my game art. Now either I don't know how hardening lowPoly edges is called in Blender or it still does not have proper support for it. Well, at least not if I understood the whole thing wrong until now. Blender lets the user…
projected decals 'should' work fine with tesselation (haven't tried in unreal) - this is what we do for footsteps etc. in most of our games perhaps it's worth posting some images illustrating the problem - could just be some maths (can't check because I've uninstalled unreal) you could try writing into a virtual texture…
Previous model i did a few years ago, revisited it with my latest knowledge i have accumulated since, as well as playing around with arnold maya rendering.More images and break downs here
An improvised 'Trench Gun' or 'Breach' point weapon of a sort, with most of it's design ques lifted off of a Ithaca M37 + some field innovative experience the UAF are renown for so possibly in total 1hr and a half all up.
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…