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I look forward to reading it. By the way my disseration is a good 2 years old now and it got me my 1st honours degree so if you do the same sort of thing I'm sure you'll be fine.
Very nice, specially considering was your 1st normal-mapped character! I love the specular, the electronic "tatoo" on breast, the Borg red eye and the flesh-metal unions! Just a concept question... how he pees/poops?
That tarp could use some work, but I think your middle environment is the best one and I'd put that first. Try a FPS view for the 1st scene, I dunno why but I don't really like the angle.
hey comparing ur guy with the original (1st off way more realistic and awesome) But ur skin tone seems a bit pail. http://content.answers.com/main/content/wp/en/thumb/2/2c/200px-Yun_SF.jpg
Hi all, due to the fact that I am very busy atm. I tryed to create a concept (that was my 1st try). What do you guys think about it? Does it look like a useful concept? Thanks all and Happy new Year! :D
Hi 2nd time poster looking comments and suggestions on how to improve and also what to improve, started out as something for fun for my brother and then eventually became something of an exercise in getting a likeness :) here are the progress shots 1st 2nd 3rd front side 3/4
so i am following a tutorial step by step using 3dsmax and mudbox(1st time) having issue with the hard seams on trash bag from normal map, gave the model the same smoothing group(was on tutorial) any suggestions or help would be appreciated.
I've baked my model from High poly in SP, but it has weird artifacts of chamfer in edges. I've made UV seams in hard edges, but this didn't help. There should be Soft chamfer, but instead there is a weird hard and soft chamfer mix. There are some info about model in pinned photos: 1st photo: chamfer artifacts in SP 2nd:…
intentional and I love it! I really enjoy the whole raw footage vibe they've got going and think it works tremendously well. Very psyched for this game (loved 1st kane&lynch, even with al its flaws.)