The promotion for this one was unfortunatly very rare, thats why i would like to drop this link here, i did a search, but didnt come up with anything, so here you go: Its an automatic rig system fpr 3DSMax and looks really promising http://www.kisskissbankbank.com/en/projects/auto-rig
Hey everyone! I'm trying to make models for practice and to import into a game I'm making. I'm really sucky at modelling currently, so keep in mind that I'm not markedly advance and consequently don't know many of the advanced techniques/terms. Either way, so I made this bow: I'm trying to rig it. I followed this tutorial:…
I'm just about to skin my model but I decided that I wanted to add a satchel going around the torso. I have the physical satchel modeled but as for the strap that's whats putting me off. I want the strap the mimic the bodies movement as shes moving and make it possible to take the strap/Satchel off. The strap it self I…
I am a Max user. That has been my software package for a while now. But I am getting into Maya now. So I was wondering if my pipeline for character rigging is correct. I am basically basing it off of my production experience with Max. I have a character that is split into multiple mesh. Both feet are one mesh, both calves…
Our client is looking to have a character rigged in Cinema4D. More details can be found here: https://cghero.com/request/rigging-of-biker-character-in-cinema4d/. They are requiring a quick turn around on this project of a week. If you are interested in working on this project, please get in contact with me on CGHero.com
Hi everybody, Is anybody willing to rig this raptor for me for free? Sorry I dont have the funds to pay anybody but you will receive recognition for it and your contact details will be seen on my website when its up in a week or two. It doesn't need to be rigged to the highest standard its just a portfolio piece I've been…
Hello, is there any software, in the year 2014 that finally allows a useable and quite nice automatic rigging and skinning of human characters, thus greatly reducing the time needed for character creation? I know that mixamo offers online application that can skin and rig characters (and apply animations) quite easily, i…
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…
read through these threads http://boards.polycount.net/showthread.php?t=63380&highlight=rig&page=2 http://boards.polycount.net/showthread.php?t=64489&highlight=rig http://boards.polycount.net/showthread.php?t=63426&highlight=rig
Well, you can rig it... the question is are you happy with this design and execution? If you're new to rigging and have maya 2015 you can very easily/quickily test how your model will work when rigged if you use geodesic voxel binding and dual quaternion falloff. It works wonders for a quick test to see if you need to edit…