Hey Guys! i made a present with a ribbon on top, but the ribbon looks fine in 3ds max (http://prntscr.com/9b15px) but when i open it in quixel (http://prntscr.com/9b152m) it doesnt render it properly? - Zac
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
I recently switched computers, realized I lost some work, I brought this guy into Unreal last night, re set up materials and rendered him in an environment that I downloaded. Happy new years!
i'm a total noob in blender and i'm using ndo to add some details to a door and it looks fine in 3do but when i try to render it using cycles it looks weird,so any solutions?
Every time I try to render, my object is overexposed. This is a recent development. Additionally, the textures in the viewport are really low res, despite the high res image. Any ideas for a solution are appreciates. Thanks!
I have a directional light set up and casting shadows disabled on the geometry that is floating but when I render out a picture it still is very obvious it is floating above it. Is their a step i am missing?
I'm in Marmoset trying to render out my model, and I keep getting these strange artifacts on my model. I have to finish this today, and I don't understand what is going on. Please help!