So I did a first texture pass on a project and here are some issues I ran into: - Most annoying one, I'm yet to figure how to re-import a map once a project has been created. I often make changes to my base maps as I work through and right now i have to restart the project over again or manually find the layers and replace…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
For the ladies. i haven't looked in here in a while (like 5 years, ooph), i see i posted similar videos on an alternative thread, oopsy. idk how to post these so i will just post the good video 1st and the display of horribleness 2nd part on schemerz attempts at profiting using this... generative stuff. good: (awesome of…
Again, hair splitting. Approach this problem in the way that you make photographs in manual mode, ISO100, f/8, 1/125s or more [but not less due to camera shake] - this will be enough. Or you can even use tripod or even monopod. Did you googled 'sharpest lenses'?
Hi! I am back with progress 😊 I decided to go fully handpainted, I started to work on the stone and gold but I feel like something is off with the stone, it doesn't feel as shiny as the reference... Maybe I should add more contrast? What do you think I could improve? You guys did nice progress too! @squarebender I love…
I'm having a issue where exporting is giving me the wrong mesh group in blue channel. My object has 4 mesh groups and when I export as UE4 packed, as either a single material or all at once, the blue channel (AO) in my reflection image is only correct for the first mesh group. All the other mesh group reflection images use…
Hey Polycount, I've been chiseling away at this project for the last lil' bit, and just finished a pass in DDO and decided to show it off. What'cha think? I'll probably give it another pass to refine some of the scuff marks/scratches. I'm going to do a few extra textures like I did with this, and add a background/turntable…
@Arturow Thank you! I've been using a nhair dynamic solution to do the spiderweb which is what i did as a test in the one you can see in the video, I did try the grease pencil but found it was problematic with the camera i have, i could try doing it in 2D but I don't have access to flash or know of any other good 2D…
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
I know its a pain in the ass but did you try a third mouse. your software really shouldnt be able to affect your hardware like this. What version of windows are you running. do you have a programmable mouse perhaps. it could be the drivers for that which are causing problems. I've had many issues with logitech programmable…