Yeah, will post installer to the game as soon as it's completed and uploaded. As Chclve said, we have 6 weeks full time to add more features and content to Ghetto Freaks. We will be adding features such as: Iron Sights Upgradeable Weapons Profiles More Game Modes (DM,TDM,CTF and maybe some more) A lobby/hideout that will…
LoL and WoW share very similar methods, but their end rendering is different. But the general approach is the same. Right now, your maces don't reflect the depth and range of values, hues, and levels of details League or Warcraft weapons show. Where are your cavities? Ambient occlusion? Evidence of where wear and tear may…
Hi Guys. Finally i finished the AK 47: And I think its time to open a new thread about the new weapon im working on. Its a H&K MP5 with Surefire Flashlight on the front. At the moment im not sure about how to texture the Flashlight. Will be a new experience for me. Also i forgot to model in the Shell-Ejection. I mean its…
Hi all, First time here! I'm working on my first portfolio at the moment, and am planning to do a weapon. Is it fine to include fan-art of a weapon that has been used in a game, say for example a weapon from district 9, in your portfolio? I know this does not show originality. But if you're willing to take the concept and…
A nice meta tag like system when creating a thread would be interesting. There could be a list of tags and users can choose - 2 - tag's that best describe the piece. That way people can easily filter out stuff there not interesting in, ie character, environment, weapon, Just vauge-ish filters people can choose. The bonus…
Here another Weekly Update, n. 47! All weapons are now categorized into:* sword * mace * axe * gun Instead of using always the same animation for all weapon types I choose to create several animations related to each type. We have now 5 new animations for sword attacks (4 generic and 1 special attack). New Animations…
You know, the IDF could just follow our handy-dandy weapon rules: Never point the weapon at anything you do not intend to shoot. Keep the weapon on safe until you intend to fire. Keep your finger straight and off the trigger until you are ready to fire. But I guess their elaborate bungie-strapped mag works too. BTW, Racer…
Spent quite a while trying many different color schemes, and after taking a closer look at some textures from weapons currently in-game, I'm settling around something like this: I'm also no sure about adding heavy wear and tear on it, since the weapons currently in-game are pretty plain, with colors being the main detail…
Base mesh done! Figured out how to get the weapons making sense in the end. I turned them upside down after the suggestion, and I made the backpack have a button fastener that would pop open when he draws his weapons. That way it would make more sense, and it would make the weapon drawing much easier for him. Now into…
Abnout the "super accurate" models: It's mostly about what you as an artist gives the rigger etc. to work with. Example: I'm currently working as weapon artist on a hobby project. We have an awesome looking weapon and decided that we want to have a "pick up animation" where the players character inspect the weapon the…