Alright, low poly and uvs done, many test bakes consumed, normals out of the oven and material masks prepped! Just a real quick overview of what I do after I complete the lowpoly modeling and UV work as far as material work is concerned. 1. Explode highpoly mesh 2. Assign basic materials to highpoly mesh. This part is…
Got all the basic materials blocked in. No texturing or masking yet just pure material and color more or less and the colors will shift a bit probably. Limiting myself to metals found in blood, Copper, Brass (combo of zinc and copper) and Iron. Leathers and basic wool/cotton for fabrics. Also for future me, nice way to fix…
The difference with the "hockey mask" set is that it ISN'T A HOKEY MASK. It's a nicely made mask out of wood that somewhat reminds one of a hokey mask. I CAN'T STRESS THIS ENOUGH. Straight up hokey masks have been rejected left and right. Did SithHappens find a clever way of getting around that and tricking you into seeing…
@Baddcog & Dilanka Yes the mask is small but it has to look really good in portrait view, any larger and it would have been like a witch doctor mask, also is close to the real japanese masks that drumsmen wear when beating a taiko drum. The story if the set is that the god part of storm spirit is taking over and is…
Does anyone know if it is possible to set windows task scheduler to mount and unmount a external hard drive? I have this USB hard drive that does an automatic nightly backups of my work files but it makes a high pitched noise that I find irritating. Manually unplugging the drive isn't an option as I am sure I will forget…
it's a bit beyond what you can do with a stateless pixel shader effect afaik. standard curvature is doable with a sobel (like) filter but this needs to consider a much larger range if you want to mask by a specific normal direction though - just dot(normal, other normal)
This is more to get people pointed in the right direction. Hopefully someone finds it useful. So one cool thing about game art creation is that there can be specialized things that pop up. Those of you in dealing with Military sims and racing sims have dealt with this at some point in your life. Most tutorials on taking…
I think the reason the small gas mask was not working is because it didn't really fit a flame thrower character. Look at what he's wearing: heavy, fire protective suit. But only a small amount of his head is protected by a thin layer of rubber from a small mask. Might I suggest either using a larger, thicker gas mask with…
The Bia Engine was a modified version of Unreal Engine 3. Benny Wilson created the steep parallax for use in Bia. The steep parallax can get very expensive and was used mostly for small things like bullet decals. 1-Create a new Mask node 2-Click on mask node and add a mask texture. Try a simple hole to start from black to…
Hey guys, I've been working on a Sci Fi Corridor on and off the past few months. I have time to work on it a lot now, so I'll try to get this done soon. My inspiration is mostly Mass Effect, Halo, and various other projects and concept art I've seen here on Polycount. This is a board with some of my references and…