Is this possible to do in UE4? ("negative" lights) Thank you. From [url]http://docs.cryengine.com/display/SDKDOC2/Light+Entities#LightEntities-NegativeLightsandDarkeningAreas[/url] And also From Shining the Light on Crysis 3 GDC pdf:
had looks like a side profile of a "small house" was that the intention. I feel the final bottom part could be used for some sort of info, seems like wasted space to make, yes i am very late but better that never receiving a comment. Perhaps a lot more color playing, pink nearing towards a redish might be best to stand…
That's how Zbrush baked the maps Thanez said: idk but I had to flip it vertically and it somehow matched the lowest subdivision, but it looked still horrbily
The change in the colors of the "New" icon are monumental for me... thank you... IDK why that bugged me so much, but the change is relieving to say the least.