thanks man. i put some more hours into this. found out that i'm under half the polycount than what is listed for FF15 :) screw it, time to put some more strands into this then... in the current version shadowcasting is a bit messed up since i changed approach, it ruins the hairline but is a quick fix i'll hold off on till…
Hey guys, thanks for all the comments! Some of you asked about tweaking and stuff like that. I definitely had to tweak the shit out of it to get it to look alright. for instance, there's an instruction in the shader that "distorts" the incoming light based off of the normals of your shader, and it didn't look that great at…
Games for the NES, GameBoy, SNES, etc. work based on a limited set of 8x8 pixel tiles (in hardware). But because 8x8 isn't enough to convey a lot of detail designers in the 8- and 16-bit era typically used 16x16 macrotiles as a basis for their art. You can see this clearly in titles like Super Mario, Zelda and Final…
Haha, yeah, youre right and thank you. While developing this Barrel, i also thought about that its very similar to a grenade shape. I think its because of the FFD-Modifier i used started from the Middle point of the barrel.
The graphite modeling tools have some great features for handling arches and curves of any sort. While you can start with cylinders and such, building a plane>Geopoly (do this to square it out so subsequent operations aren't made rotated)> add 1 vertex to each edge, geopoly again and you have a round curve. For more…
Planetside (1) was a huge influence for me that finally got me to start investigating 3d art (and at the same time Counter-Strike 1.5). Others that come to mind were Legend of Dragoon, FF8, FF10, Metal Gear series, etc. Then Gears of War came out and wrecked my life
It's not that Maya does it perfectly, its just that there are a lot of little things in max that add up to more friction for the whole process. 1) The curve editor drastically affects viewport playback speed. You have to either close it, or deselect everything which you are constantly having to do each time you play your…
FFUUU insta crashed max importing the axe head..... what else can i do? and also the problem i found hiding other parts was the UV map, how do i make sure it stays intact when i detach and reattach the handle for example