Also people requested better overview of keyhydra dev. While i will not provide the Roadmap, i agree to provide more informations on what we're cooking for the upcoming build. So here is the Dev log page It will be available at this address https://www.onikanabo.com/devlog
Well, I was slightly dissapointed but mostly because I don't think that the whole bold color stylization was the right choice for a deus ex game. To be honest watch dogs felt closer to Deus Ex than Human Revolution did, in terms of visuals.
Why would we want to socialize downtown, where there might be liquor and... other people? Ugh. No, let's stay in and watch anime. WHERE ARE THE CHEETOS? CAN I HAVE A MOUNTAIN DEW? I'M GETTING A MOUNTAIN DEW DOES ANYONE WANT ONE?
ok i bet none of you know why my render to texture isnt working :P *secretly hoping someone will try to prove me wrong* erm i didnt say anything... dum dee dum dee dum Jody
Further worked on some high poly's needed for my scene which creating wood carving for the beams in the middle of the piece. And improved on the deer head as well to get it more visually resembling the deer's feature's. Some high poly's that would be scattered across the scene.
thanks for the crits guys i think im gna take it back to Weebly and put all my work on the home page for quick access and less time wasted. def gna finish the WIPs or take them down. i def need to stop that
Well, if anything it will be interesting to see if they reply - as unfortunately the UE forums have been in somewhat of a zombie state ever since they switched to this (black, mobile-oriented) layout ; and support staff is even less present now compared to just a year or two ago. Also just FYI there is a separate forum…
If you happen to know German this might interest you: http://www.elaspix.de/singleview/archive/2013/january/02/article/blender-render-farm-in-der-amazon-ec2-cloud.html Also this: https://cgcookie.com/blender/2013/08/09/setting-up-a-render-farm/ (also check out the comments) Apart from that you'll have to do some research…
Hello, Thanks for your Time: I'm looking for a Flexible strong Figure Drawing Mentor with an eagerness for teaching material at a down to earth understandable pace. I've been practicing with art for a long time now but I haven't had much luck finding a consistent mentor for this specifically, and am Self Taught rather than…
I'm working on a small turn based RPG myself in my spare time. Do you by chance have a dev blog or making-of thread or similar for Dungeon Lore? I'd be really interested to hear about your dev experience.