It's hard to get excited for an API constrained to an unpopular operating system upgrade. Especially when so many games these days are shooting for a broad appeal, and thus the broadest possible hardware specs. I think games like Crysis and Supreme Commander have proven that pushing PC hardware to its limits is not a…
Not sure what you mean about insert edge loop tool not making straight lines, can you post a screenshot? Have you tried deleting the history on your model before you use the edge loop split? There are 3 ways to split edges on a 90" angle besides the edge loop tool. 1. Use the split polygon tool and turn on the snapping in…
This sounds like a non-interactive animation, so you don’t have to work within the constraints of walk cycles and automated blending. Instead, this is a performance, you’re communicating the rat’s internal mental state through what it is doing. You’ll also want to make sure the feet are connecting with the floor, not just…
[ QUOTE ] Whenever I get a chance I pee in the coffee at work [/ QUOTE ] Do you pee directly into the coffee pot in the break room, do you take it to the restroom, or do you pee into a separate container and then pour it into the coffee pot? I think peeing into a separate container and then pouring it into the pot would be…
Showreel link:https://www.youtube.com/watch?v=8bwr0-aocLw&feature=youtu.be 1)Barbarian Model contain 40k triangles: Albedo Map 4K 2)Creature inspired from Moorwen from Outlander Model contain 27k triangles Albedo Map 4K 3)Character inspired from WOW Model contain 22k traingles Albedo Map 4K Polycount does not include the…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
Well, I need some help with animation. I'm working with blender(2.49) doing all the modelling,rigging and animating of a single character works great. But I'm now in the process of deriving many characters from a base character. The rigs will be similar, but have some differences in the bone setup, mostly different scales…
I have a general rigging-for-animation question. I'm trying to rig something that behaves like the magic carpet from Aladdin. I was trying to rig it in Maya with normal skeleton joints. However, I think I can get better results by creating a lattice around the geometry, attaching clusters to the lattice points, and…
I think what I would do for the vines is sculpt a tile-able mesh to use as a base and bake off your Normals/AO/Height/Mask and use that with a vertex blend shader to get a nice base on any mesh that nature has overrun. Then just do some simple spline meshes of vines/vines w/ leaves to add individually on top of any mesh,…
@KrisLW Hey Kris! Thank you for your nice reply! It took me quite some time to get the lighting mood right. And I can assure you creating all the variations in foliage took a lot of energy and time :smiley: Yes all the foliage elements are animated. I tried to keep it subtle because in lush forests you normally don't have…