UE4 View & Utilized A material I'm working on for Dinustry's Library challenge! :) Critiques welcome! Thanks! https://www.artstation.com/artwork/EVKnwA
Hey, I'm hoping somebody can help point me in the right direction for figuring out how to get my rock mesh kit to seamlessly blend each mesh into the next. I've experimented with Distance Fields and Realtime Virtual Texturing but neither seems to do what I want, based on my experiments. It seems that each was made to…
Hey Polycount, I'm trying to get better with realistic materials via Zbrush, the Quixel suite and Marmoset, both of which are new to me as well. So far I've managed to churn out some cobblestone and a clean brick wall, both made from scratch. I'd love to hear what I can do to improve my work.
Hey folks! Not quite sure whether to toss this in the sketchbook section or not, but I'm doing some material studies to up my handpainted texturing skillz. First one that I finished recently is a rock study. Any crits or feedback would be great! Hopefully it doesn't look too unrefined at such a large size haha, been…
Hi all! I recently started to take an interest in texture/material creation for stylized environments. I made this piece to try and learn an interesting workflow from Zbrush > substance designer > photoshop. A lot of inspiration was taking from Overwatch with the shapes, colors, and hand painted details.
Hello, I am currently testing out Marmoset and i was playing around trying to setup liquid soap, a material that gets more Transparent as it gets thinner. Here are some example renders from Blender : Here is the node setup if it helps : Is this somehow possible to recreate in Marmoset ?