Alright, I'm gonna critique in chronological order. The walk before the character starts her run is pretty stiff, let the arms, legs and back bend some. I like the transition from walk to run. The down before the jump needs to be exaggerated more. I agree with Aesir there should be a bit more acceleration in the slide.…
Thanks for heads up. I appreciate the references. The main road with side walks was one of the pieces originally planned. I wanted to have wider central path with smaller sidewalks on its sides. I found photos of small european town for inspiration. As well as Old Shambles. My main idea was to have a central road for the…
Hey guys... Quick Question.... How do I kill an enemy/bot with 5 hits and show a voice announcement each time he is struck? This is something I would have thought would have been right up there in the beginner book of UDK, (especially when making death match games), yet I can't seem to find anything on it! Everything I…
I think you could lower his hairline a bit. Also make his nose a little less broader and the roof of the nostrils more slanting downwards. Thicken his left lower eyelid and sculpt in the shape of his corneas. I think his upper eyelids might have to come down a bit on the sides closest to his cheeks (the lateral side? not…
Alrighty, last stretch of working on secondary shapes before moving on to tertiary detail! Got some feedback from friends that his face could be a lil' baby-er and less tweeny, so I rounded out some features a tad and added a little more fat in some places. Did some general tightening and tweaked his proportions a bit too…
Hey Polycount :) After spending a healthy amount of time procrastination on Mordhau, I've come back to my project to work on some lighting changes and some fabrics. I've jumped into Marvelous designer for the tents, and with some help from my friend Dom Marriott , I've been able to put together a tent, and then go on to…
Thanks so much for the amazing detailed critique guys, it really helped me out. I decided to go with a bit heavier moss to give more color variation, and you are right Iconoplast silly me made it grow from the bottom because i thought for some reason moss it needed cool moist places but after looking at references I…
So yeah i think its a good idea but at the moment it might create a bit of an awkward silence if you give it to him in that state :P Like, "Oh that's nice but who is this old guy?" You really need to think in space for that one. One thing that will help you doiong so, is to use a more top-down lighting setup when you work.…
slow climbs like up an ice cliff in modern warfare 2? ha well i actaully agreed with that was a bit slow, liked how it started out all prince of persia like but then got to slow at the end. im not animation expert but i like a lot of your portfolio, but there were some things i didnt like and didnt feel lit. what I liked:…
This is a great effort! You could use a bit of color variation in the face. Redder nose, ears, lips. Purplish eye sockets. Less saturation & sharper highlights on tight areas of skin. Forehead, nose bridge, cheeks.. The eyebrows look stuck on, or fake. Dont try at this rez to paint idividual hairs. Work on getting a good…