Heyo peepz, I've been looking around to check if there's a solution to this. I'm using exportFile (fullFilePath + ".WRL") #noPrompt in a export script But apparently sometimes max doesn't export normals with our WRL exporter when run via script because the the #noPrompt flag avoids the export dialog and just uses defaults.…
@Monster Thanks a lot, I didn't know that for the second issue is very hopeful. Actually my first issue is as Noors understood. Every time that I import an .obj even when I use goz (automatic export from zbrush to max in .obj (I suppose). Each new obj I import->import or import->merge doesn't mind, 3ds max close the…
Hi guys, Just another update of new improvements and bug fixings. Hope you find it usefull. http://www.digitalfossils.com/Download/VoidWorld-Sept-20.rar Summary of changes * Edit > Save Scene Edit > Save Scene As Edit > Merge Scene Edit > Export > .obj Note: When exporting an object which is composed of more than two…
I would think there is a way to export the mesh correctly scaled from Pixys Studios or inventor. If it's importing with incorrect scaling into max from an FBX, then something is incorrect with the scale before it's even imported. Max won't apply scale to fbx's that have models with say 235% scale or whatever, it'll retain…
Well i'm using the trial version of max 8 at the moment, and i've just finished unwrapping a mesh and suddenly realise i don't have texporter installed... Go tothe website to DL it for Max8 and lo' and behold, there isn't a max 8 version! How do i get my UVW map into a texture now? Is there another plugin? Thanks Jon
Hi!So I've been sculpting this character and I'm using the MetaHuman topology. I now want to project a 3D Scan Store basemesh for the body and for the head, TexturingXYZ. My MetaHuman basemesh is at real scale, that is 180 cm tall whereas the Scan Store mesh is 1.8 cm tall.What is really the correct workflow you all use…
It's as if i enjoy starting projects around a time when my life's about to start getting busy. Either way, here's my first venture into character art in a long time. I just sort of 'went with it' as things happened. It's meant to be a demolitions expert in a sci-fi type of setting. Still a long way to go for many aspects,…
[ QUOTE ] The wireframe bit I'm talking about is when you select an object in Max. A wireframe immediately goes ontop of the geo. This makes fixing seems difficult because pixels get in the way. [/ QUOTE ] Uncheck: Customize/Viewport Configuration/display selected with edged faces [ QUOTE ] And for some reason no one seems…
I had something like this happen a LONG time ago Do the following import you low to max Reset X-form Reset pivot 0,0,0 after that is done export your low Take your high (this might chug bad but hopefully your rig can handle just a import) Do the same (do not convert to editable poly leave as a editable mesh since this…
I work with both all the time and have no problems using .obj There are a few options in the max importer\exporter you'll need to make sure are set correct. Lets assume you are in max and using the Max2Obj plugin. check box: rotate model, texture coordinates, normals, smooth groups. Vertex scale: The overall size of your…