Hello, I've been modeling a turret based off a model from Star Craft 2. This is definitely a work in progress, so far I've baked my HP onto the LP and put it into UDK. Working on the texture next =) Any feed back would be great! :3
Hi.. i will be graduating next month(Jan 21st) from Vancouver Institute Of Media Arts(Vanarts), and this is my Modelling/Texturing Demoreel. Demoreel: www.rajeevj.com Resume: www.rajeevj.com/resume.pdf alternate link to my website: http://www.vanarts.com/portfolio/rajeevjagasia/ Thank You Rajeev Jagasia
Hi, here's my new job - Jackhammer (Game-Ready) * Textures - 2k * Texel density - 1728 Px/M I hope you enjoy it, have fun Artstation (More pictures and gif)
In the process of looking for a faster way to get a final asset done, i thought to try out the generated textures pipeline without any highpoly, and in a few hours i managed to get to this result. Now i want to find out what there is to improve and with that go to more complex models.