As a player, theres nothing like exploring a new world for the first time. That sense of awe and wonder can be found in literally anything; brilliant shafts of light pouring through darkened clouds a forest of twisted and arthritic trees, seemingly frozen in mid-reach the way the ground shifts under you as a behemoth…
Rick - I never commented on that point because I agree with it. Guns don't make people violent, they are just another tool people use. If you have a real total ban on guns, the people that would use a gun if they had access would just use something else. Guns aren't the problem, the system that has led to the violence…
@pior - Enjoy Nemesis! I kinda associate frustration with that game - I remember thinking it wasn't a significant step forward for a numbered sequel when it came out... and then later I read that the devs were forced to make it as a stopgap while developing the true sequel, Code Veronica. Still, some nice elements in…
1) This didn't take long: http://www.artstation.com/artist/ScottMichaelH . The secondary images are still to come. With my hard drive dead I will have to grab them from my old portfolio. 2) I was confused about UE4 being either a one-time fee or a subscription service. The website seemed clear to me that it was a…
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So I've been into photogrammetry for a few years now and have been slowly upgrading my equipment to the point where I feel I'm ready to show off some of the results I've been getting. I got myself a color checker a few months ago and definitely realized that was the missing puzzle peace. Now all my scans can be blended…
We may be a small company, but we make big games! At Chimera Entertainment we are passionate about creating high quality, fun and engaging games for our players. Our team consists of easy-going, enthusiastic and result driven individuals, who all work towards the same goal: making a great product. We believe in team work…
TL;DR: Eager to hear which survival games you've played/are playing, and what makes them unique besides their themes. I was playing Stomping Land's today; ~45 minutes on my lunch. I had enough time to join a small server, ask people for help, and eventually join a 'Tribe' of friendly people who were willing to give me a…
Hello, Our game is a Medieval Pirate Ship VS Ship Game, we are working for free and working in a team of collaborative, we are looking for a 2D artists to join as our concept artist, we only have one at the moment and are in need of another. Although our game may turn into money in the near future, but right now we are all…
Well, I'd say that today the field has already reached a singularity point in that aspect. There will always be games/project breaking the art mold(s), like the very clever stylization choices that were made on Ashen for instance : no facial features + everything based on lowpoly was a genious move. But this kind of ballsy…