Hello, I am a 3D/Texture artist looking for freelance work. My work can be viewed here: Portfolio Email: brwbailey@live.com I have 5 years experience with the following qualifications; -High-poly & low-poly modeling (3ds Max) -Baking maps (Xnormal) -Ability to work under deadlines and complete multiple tasks on time…
Hello there! I am a freelance Concept Artist with over 5 years of work experience working on multiple triple AAA projects at Rockstar, Bulkhead and Sony. My main portfolio is here: https://www.artstation.com/haybieyau Please don't hesitate to contact me at haybieyau@gmail.com with any questions, I am looking forward to…
Hello there! I am a freelance Concept Artist with over 4 years of work experience working on multiple triple AAA projects at Rockstar, Bulkhead and Sony. My main portfolio is here: https://www.artstation.com/haybieyau Please don't hesitate to contact me at haybieyau@gmail.com with any questions, I am looking forward to…
Hi, my name is Shubham Kumar i have 3 years of work exp in Outsource . I am Looking for some Freelance/Contract Work . let me know if someone is interested :) My Email - shubham77225@gmail.com My discord - shubham kumar#6566 Artstation- https://www.artstation.com/shubham01 Resume -…
Hi my name is Errol Stussi and im currently looking for some off-site freelance work. I generally do Character, assets and level designs using Photshop but i also Work in Maya Modeling and Texturing . I am a Enthusiastic and passionate Artist who works Very hard. so please take a look at my Blog stussierrol.blogspot.com
I don't know first hand that kind of college degrees, but after assisting to a 3D and game development vocational training course of two years (I think that would be the equivalent in english) for month and a half, I can really agree that there's a lot of disconection between most of these places and videogames as a…
My name is Doru Bogdan . I am a professional freelance 3D artist (Props/Environments) from Eastern Europe with around 3 years of professional experience on top of 5-6 years as a hobbyist .I can offer my services :• Creation of 3D game props in current gen PBR workflows.• I can work with or without concept art• 3D…
NOTE: This exact same post is in the digital sketchbook area- I'm sure you understand I didn't really want to re-type everything, also felt it would be helpful to scatter myself around a bit (so to speak) :) Hi everyone.... I figured it was about time I made an account on here. I'm studying Games Art right now and I'm in…
Oh, look it's another "duh... should I go to tertiary school" thread. But wait, before you sigh and move on, this one is a little bit different to the norm. We all know that university degrees are of very little value in getting a job in the industry. Acquiring a visa to work in another country is another story though. The…
Hey polycounters! With all these sales going on lately I have been wondering how many of you have your own licenses for software that you use both at home and at work. For example I am quite tempted to buy Modo 801 to use both at work and at home. Yet primary modeling package at work is Maya. Does anyone do that?