"Character creator comes with a cell shading solution and there are a few approaches to cell shading in Unreal 5 and Blender which can create visuals comparable to Arc System". The Arcsys look (and that of modern cel shaded models in general) 99% come from the way the assets are authored (very specific modeling, UVs,…
Kabam is growing and we’re growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. We’re building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
Honestly the design was more stylish than practical. Fashion over practicity Here's another try on only tree parts of the model Looking some fortnite models I see that parts of the mesh are directly separated, so I've marked sharp edges on the creases of the model and other parts. Is it wrong? It fixed a lot of issues
Hello I hope you can help, I would like to ask you what you would expect to see from Games Art and Design graduates these days? The reason I ask is that our BA Games Art Degree programme is currently undergoing it’s five year review so it’s a chance for me to make adjustments to the course. All university degrees go…
Just wanted to add my own experience with this issue: I'm still in the process of finding out best practices in regard to this issue and will keep this post updated when I find out new things. Btw, the official term for this problem is "Shadow Terminator Atrifact". --- Adding sub-division level in Marmoset This solution is…
Hi there, I'm here for first time, and I making bold move - start my posts from this category! My name is Aleks - as other guys at this platform I'm looking for a job. I don't want to waste your time, so here fast description of myself as a 3D Artist: I started doing 3D for 2 years ago, for this time I was in a indie…
What ignited your passion for developing games? When I realized how potent it feels to inspire and connect others through my art, there was no other desire for my career. Moreover, spending each day challenging my creativity to craft extraordinary projects satiates my passion. My name is Jaden Malley. Currently, I have…
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
Its great that you know what you want to do in general but what is it specifically that you want to be, an illustrator or a concept artist? They are both different disciplines. If you want to be an illustrator you need to study anatomy way more, your work has a stylized kind of look to it, and not in the sense of stylized…
Sadly, I saw a similar result in my final year at University during the Character Creation module; in that each student was given 11 weeks to make a full game res character, and each week demonstrate their progress on said character. We were informed of this before the semester started, and so I spent my summer making base…