so basically i'm making a game, but i use a very old computer and so my dad said if i make a snake game on C i get a Gaming PC (A fast Computer). So i need YOU to make me an exact copy of google snake. but you might say "why should i help somebody if i don't get anything!". you are literally helping me make a game that…
This probably is better on like GameDev, but since I'm not a programmer, I thought someone could point me to the right area here. For optimization purposes, most Prefabs in our game are being baked into a static mesh. Each mesh in the original Prefab had its own LODs. The final static mesh combines all these LODS so you…
Thanks for the replies. I'll test out the preserve UVs and going to a new editablePoly instead of reverting back to the old one. The main reason I needed this info now though is because this model I'm working on will need 2 or 3 LODs and going back to edit it and having to completely re-UV it each time a new LOD is…
I'm having some weird issue with exporting my 3ds max LOD setup to UDK. I have the asset set up with the LOD utility in 3ds max and everything works smoothly until I export it as .fbx and then import it in UDK. I can get the object with it LODs but the problem comes when I start to realize that the LOD order seems to be…
Been trying to figure out something for awhile now. Since normal rendering is the result of model surface normals co-inciding with normal map data burned from a high rez mesh into the normal map, LOD meshes present a problem. When the game switches from LOD-0 to LOD-1, the reduced polygonal data of the LOD-1 mesh will no…
I never worked for vfx but my understanding that in vfx it's mostly just subdiv modelling . more subdivided models at close vs less at distance. And rather proxy shapes in place of hires meshes in a viewport. In games LODs are critical part of rendering pipeline and main part of optimization for better frame-rate.…
well flood fill is openable, inspectable and has no dependencies external to the standard lib so yes, the robot is full of shit, you can determine this by opening the node and looking at it. the most likely reason for stuff not working in photoshop is that photoshop is using an older version of the designer engine and…
I figured out the issue since my SK mesh had two materials (one for the head, one for the body). The base mesh was using the correct body material for the body and head material for the head. However, the LOD01 meshes and plus was using the body material for the head and head material for the body. So if you click on each…
A few more crits, I don't mean to bash or slam your model but you are reallllly close to having a kick ass model. It sounds like you are 2 inches from the finish line and kind of think that is good enough. Maybe you need to work on something else for a week then come back to it. I know when i think I am finished and it…