any comments welcome! this dude has been just materializing from nothing and i'll be picking at it hoping for a finished highpoly character. any and all types of criticism welcome! thanks,
Mimic Productions is currently looking for a 3D PRODUCTION
COORDINATOR to join our ever growing studio in Wedding, Berlin. This is for a
period of 2 months. You’d be tasked with: Bringing a higher level of organisation to all projects,
ongoing as well as in-preparation Keeping track of deadlines, schedules, productivity…
Wow, that interview is just ridiculous. Next time, he might as well have an interview with someone in the comments section of youtube or something. The overall handling of the interview is just disgraceful. The point is, yes, Peter Molyneux is known for his really excited statements and hyping of the projects he works on…
Conceptart.org - man those were the days! 🤓 Thank you so much Joel, we really hope this comes in handy! I totally agree that just being able to see value and color is one of the biggest challenges most beginner artists face. Jeremy Vickery also used have a great Gnomon DVD on that 15 years ago. We actually have planned a…
"For me, texturing and sculpting can be especially draining, and sometimes the retopo/UV/baking combo (even with RizomUV or Marmoset) ends up eating way more time than I’d like. It often feels like I’m fighting the process instead of moving forward." Well, all of this is self-imposed really. Nothing forces you to work on…
Right now, I'm trying to do the hair on a model with planes that will be alpha'd later. But right now, I'm just randomly slapping on planes, and hoping that it will turn out looking right. Are there any methods for this type of thing?
I'm aiming to have a little personal project where I build a small 3D platformer environment. But I am not quite sure on how I should approach the world building side of things. Please keep in mind I am relatively new when it comes to level design and world building. So I might not make much sense as I am trying to piece…