Hi again guys, here, there is a brief explanation of some of the processes involved in the creation of the video clip. Hope you'd enjoy... (By the way... Thanks Andre :-) Development of the elements of the story... The Crew First, I designed the crew uniforms. A clean a functional one, to be used inside of the space ship,…
I think he's looking good! The AO you added around the face helped tie things together a lot. - I'd echo what Tectonic mentioned about the hiarline, I think it could be a much softer transition. - This is super minor, but I'd flare eyelashes out at the corner of his eye a little bit. They look kinda unnatural atm. - The…
Your head silhouette is off. In the side by side you provided, the height of the head is WAY too long because you made the head as tall as the height of the mass of hair. In real life, there is space between the top of ones head to the top of the hair silhouette. You need to shorten the length of your forehead/top of your…
@Elithenia cheers dude! I'll push for learning more in the next block. The block in phase is pretty vital where minis are concerned I think, because of just how badly intersecting geometry messes you up later. perspex base for funsies. cheated a little on the eyes here, because it looked cool. I meant to go back and apply…
Hey. That is a nice work. Badass m...r. I really dig the evil face zombie look. I like the texturing on his skin and face. And the pose is very nicely balanced, which gives him some belivability. The things that I would like to point out from my experiances working on the next gen charaters are: It would be nice if you…
think of it this way: Would you prefer to be the "leased dressed" person there? As a recruiter I would suggest this: -Be yourself but do be careful about somethings - Shave/Hair kept - Clean clothes - no hangover face - Shower!!! (too many candidates smell bad) Belive it or not I have seen people come to interviews that…