Updating after wasting more time with graphics mods. Enhanced Shaders: updated and with more visible differences. You can get pretty decent results, but honestly it takes a shitload of dicking around in the .ini. ENB: updated with much better results, but the last version gives me like 1 fps with SSAO enabled. And…
This seems to happen more often when the system is running low on memory and I'm resaving big texture files quickly. When memory starts to get low I notice Max takes a while to update textures, if it gets resaved while max is spooling in the new texture, it stops trying to update and pretty much says "ok this file is going…
As part of my personal development, I have been working on my player character for the Lostmonster project, the main character. I recently updated the initial concept I had for this character. We conducted a test to evaluate how well the topology performed, and we are very pleased with the results from the start.…
Hey everyone, Right now I'm in the last 4 months of Full Sail's Game Art program (Online) so now I'm starting to work on building my portfolio. For this months work, I'm doing an abandoned warehouse shot, so I figure I'd try and get some feedback from the awesome people here, because I really want to push this project as…
Ninja Dojo 5.7 updated for Black Belt and Grand Master. Can be found on Creative Crash and the Ninja Dojo Page 5.7 updates Ninja Dojo 1. Added constraints to the Ninja Dojo Toolbar on the main UI. This is now context sensitive. Ninja Mesh 3.0 1. updated translate, rotate, scale constraints so it is now context sensitive.…
Really cool updates, i like the newest one especially, if you want ideas (though you probably already are looking at some) The Asian artists on the station who do hand painted works got some nice looking stuff you could use to reference for general ideas to "enhance the textures". For me the textures are in a decent spot i…
This is actually a similar case to Nanite in a sense that gpu can work in a more parallel way, when the data is provided in a texture. Niagara in Unreal holds a lot of data in textures. 1 sprite ->1 pixel on the atlas. An operation can be applied on all sprites at once (SIMD). A texture is just a 2d array. Or multiple 1d…
I've released a small update addressing a few issues in the 1.2 release, 1.2.1 release notes are the following: * Updated all graphs to Substance Designer 2019.1.0: make sure to use this version to open the sbs demo files (sbsars are still compatible with the previous version). * HairTG – Tiler template…