Hey there, just a quick question. Is it possible to tile a bump or specular map differently than the diffuse channel? Every channel has a parameter to change the U and the V tiling, but they seem to follow the one I choose for the diffuse. Is there some setting I am missing? In most cases it makes sense that all your…
The side count is simply much too low. There is no way 12 sides will follow the curve of a subdivided cylinder. You need more sides, something like 24 or 32 would suffice. There are other tricks or baking rules to follow such as trying to keep your UV shells as straight as possible(if possible) as this helps with…
Yeah, the most popular tool is world machine followed by world creator so many people do tutorials for them. The official documentation should be completed for this month I believe. Although Gaea is quiete intuitive coming from world machine so in my case I didn't feel the need to follow tutorials to learn it but the…
Hi I am really not that familiar with the program could you link me the video? Even without sound I might be able to follow the steps purely from visuals. I already followed this guy his instructions. https://www.youtube.com/watch?v=HMP2xpGHimY But he seems to have a different version of substance designer than me.
Really nice work :D My only crit is the actual follow-through at the end swing, you'd think the vid would go on for at least 1-2 seconds more so you can actually see the whole follow-through there, get the viewer a chance to settle or the animation to settle properly before ending. But either way, great work!
so I fixed one problem then ran into several more , ambiguous and completely solvable problems. I'm still following hevs lead on this. imnreallynglad they shared a breakdown because that's intensely helpful. anywho gonna work on making the face and hair look like Hev did, this weekend. then following up with some hair…
Wicked, thanks. So a follow up question that Ive been thinking about for a while but never quite come across until now. As you can see in this image the platform has a triangle pattern, on a tileble asphalt texture for the platform, how do I get those patterns to align and follow the edges without any serious stretching?
heya im with Johnney on this one, the model dosnt seem to follow the form of the panels very closely at all. also, it might help with the overal form and how natural it looks to you if there was she wasnt leaning forward so far as she is now. the panels you have anrt terrible id follow them more closely. Gl with the…
Hello! I've had some free time on my hands lately, so I've decided to follow a few tutorials by J. Hill and get more familiar with skin texturing in Substance Painter, hair and fur in Xgen, and rendering in Maya Arnold. https://www.artstation.com/jhill I've decided to create 3D versions of these amazing concept artworks by…
Tried to "direct connect" to the following adresses and got the following responses: 74.207.224.139 = Internal exception: java.net.SocketException: Connection reset minecraft.polycount.com = failed to login: Bad login mc.polycount.com = The server responded with an invalid server key I feel so hated by minecraft :(…