So much has happened this week! A few of our members have teamed up to start an Unofficial Community Collaboration. We announced the winners of the Team Fortress 2: The Polycount Pack Contest. And we also have some new merch in the Polycount Store. MMMM... you can smell them cooking from here in the editing booth. Here's…
My biggest problem with college (aside from the cost) was the fact that I felt like I was being held back a little. Many of the courses were not advanced enough to challenge me artistically - the most challenging part was often the time management, as my school ran on a fast-paced quarter system. Being okay'd to register…
@Nosslak: Thanks for the reply. With smoothing split (which I assume is a 3DS Max term) I guess you mean a hard edge (Maya hehe). Yes, I do happen to have one of those. Due to the nature of the Unearthly Challenge, I had to limit the poly count to 20k, and having a smooth edge in the wheel wouldve meant a lot of polys.…