As a 3D Character Animator at Mango Languages will be working at the leading edge of creating content for our language learning tools. You are skilled in animating stylized characters and scenes in a wide range of different ways. Each of these scenarios will effectively convey meaning and emotion to the audience in a…
Hey polycounters, We're currently looking for a 3D modeler and concept artist to join our passionate team! We've been greenlit as well! http://steamcommunity.com/sharedfiles/filedetails/?id=241750254 The Game The Final Stand is a relentless multiplayer experience in which competitors must fight to be the last survivor…
Cool modeling! The detail looks like it has been applied uniformly over the whole weapon. There used to be great vids on youtube about applying detail to assets. The intensity and the frequency should be varied and add fidelity and interest and spaces where the eye can rest. Atm the detail is acting a bit like camouflage.
Hi there, This unwrap would not pass asset QA. Not just for reasons of texture waste but also because the parts themselves aren't quite cleanly unwrapped : you have symmetrical elements that are not symmetrical UV-wise (in other words : the "pelts" are not symmetrically laid following their center line). This may seem…
Edit: Submissions are closed, thanks everyone! There will be more giveaways in the future. Hello! I'm giving away one slot to my mentorship for free! =) So if you are interested in learning hardsurface modeling, this might be for you. Or maybe you know someone who might be interested, feel free to share. You will get the…
We're currently interviewing on a number of roles but are still actively seeking applicants. Take a look and apply if you fit one of these roles! Jobs — Digimancy Entertainment (digimancygames.com)
Thank you very much dude ! that's a great shout, I'll scour the net to see if I find anything similar. If not, Blender will probably have a plugin like this, just need to bite the bullet and finally learn the key bindings for it haha I tried something similar with Maya's Duplicate Special which instances your meshes, but…