But then... are you rendering this in PBR ? Guild Wars 2 is heavily stylized and handpainted with no PBR, so of course it's only diffuse with simple spec. Maybe you should try to paint it like the actual game characters with pre-PBR methods, not just using flat albedo and hoping for the shader to do the job ^^ ? You're not…
We are presently selling digital painter Howler 8.2 (paint and animation) for half off at $49, and the Artist version (paint only) at $24. Discounts are automatic. Howler 8 is a modern natural media painting application descended from the popular Project Dowaffle paint program. It includes numerous tools for the CG…
Jpg is max quality progressive. Tga saves look at color mode and channels. If the and more than 3 channels it saves as 32bit else 24 Tiff I could use a good setting cause I've never used it so kind of just tried something. Think it uses lzw and keep layers. Messed around trying to get the setting box to come up but then…
I read back what I wrote and it seems kind of harsh. I guess to avoid the situation you could inform low paying clients that you have time to work at a special rate but the situation could change and that payment by hour or units delivered would be best for both parties. I dont think you should promise full 24/7 service to…
You are working for a big studio and you have to sell stuff to help support your family? Is it that you need 3 cars instead of 2 or is the pay that low? Anyhow what I would do is make stuff in a different style in my own time and just sell it and not mention it to anyone. You cant sell products from your work that is a no…
If you compare nr of Pixologic staff on linkedin (24, let's say that's only a fraction of them, probably easily 3 or 4 times as much), with the nr of Autodesk employees (7500 or so) it's obvious they need to make a lot less money to keep afloat... Erik has a good point about the compatibility, we have at least half a year…
the difference is the last one is taken within the game engine as required and that i deconstructed the weapon into most of its basic parts in an attempt to get more edge then was possible with the sculpted version, the sculpted version was also at 24 thousand polys and reducing it would not make it fit under 5000 without…
I don't think you're necessary obligated to play games to improve your art. But you should never feel obligated to NOT play games. Or feel guilty for playing a game. Can't make art 24/7, you need to relax sometimes. Just don't play for 8 hours a day. Personally I do think I have benefited a lot from observing how they do…
I have been trying to bake a normal map out of ZBrush but I keep getting the same results of artifacts all over my normal map, I tried every solution suggested online. The workflow follows: Creating the mesh in Maya Exporting to ZBrush to sculpt UV Unwrapping in Maya followed by importing the UV's back into ZBrush to bake.…
My name is Philipp, I'm 24 years old and I'm from Germany. At the moment I study Game art/Animation and will be finished in October 2014. I thought it will be a good idea to open a small thread to show my work. I hope that you can give feedback and criticism. Proposals and what can be improved are of course also welcome! I…