Animation is very tricky to do when dealing with final gathering points. I don't know how well it works, but normally for basic prop animation scenes (excluding simple camera movements) what I would normally do is this: Frame 0 > Build On Frame 1 > Freeze Frame [X] > Build Off Have build on at the first frame, then freeze…
Hey Obscura, I almost didn't recognize you with the new Thumbnail or Avatar, whatever they call it these days! ;) I get what you mean. I recently started a new project and before I start creating the world I had to figure out some things and lightmaps were among those things. So I created a couple of small wall pieces to…
Good read, I thought. Passion, in my mind, is an overrated word. Anytime people talk about getting good at something, they usually throw passion in there. You have to be passionate about it to really succeed. passion passion passion. But the truth of the matter is that passion doesn't get you to where you need to be. It's…
Answering in backwards order: 3. Shift in Max is "copy" - ideally it'd do Extrude on faces too, but it doesn't, it just copies them. I'd recommend assigning a hotkey to Extrude, or putting it in your right-click menu. 2. Don't bother with Roadkill. What version of Max are you using? The UV tools have been great since Max 8…
I had 30min to kill so I rearranged the UV layout and even ended up with some extra space. It would have gone faster if I was working with the actual UV layout not an image, but whatcha gunna do /shrug. I think by just detaching the wings you will save yourself a TON of headache. I would also detach the nose cone as there…
Further update; Regarding the Zbrush issues, I've continued to plod on and retopped her to a lower poly count in Maya, I believe Zbrush had her in the 200/300k poly count but she's now within 12k. I've tried looking for a direct answer to what counts as a mid poly model, from my current knowledge I've known mid to be…
Hey all, I am in need of a little bit of math advice. I have a need to take a really big number (10+ digits) and to get specific digits out of it. From a separate site, I saw this : a=1298 first2 = floor(a/100) second2 = rem(a, 100) in an example for trying to get the digits of the number 1298. But I'm not sure how this…
Hey everyone, so it's the first time I'm attempting to make a tile set for a game and I'm not sure what things should go into consideration for making it, right now I've just been working with standard units of 100 pixels by a 100 pixels and slowly constructing various pieces from there. Does any one have any advice for me…
I personally never torture my brain with such a dilemma and hardly ever do metallic channel 100% white. Who cares if it's physically correct or not . In our render 100% metallic always looks weird and too "metal" of kind you would never see in real life so I do just what looks right in-between clear and cloudy sky slider.…
@PolyHertz 100% this. I've started dabbling in Blender of late and I'm very impressed. 2.8 is a perfect time to get started in Blender. I'm constantly amazed at this little BIG program. I still can't believe it's only 100-odd megs and takes about 2 seconds to launch. I bought Hardops/Boxcutter and it is a workflow that no…