Small feature suggestion! Put a small dynamic color swatch next to these sliders (and possibly other sliders, if appropriate) that gives an RGB equivalent of the value from the slider. I'll sometimes create a material I like in Toolbag that I would like to replicate on a smaller part of a model. It'd be nice to be able to…
I am not familiar with specular color other than by name. I will look it up and see if I can incorporate it into the model. Also I personally was not going for 100% replication of the reference due to adding the rustic look as well as a thicker looking fire extinguisher. I like the idea of paint chipping that went…
I think your website needs to be presented better, I think it is best to feature all of your work all in one monitor shot. At the minute it feels too much like a blog, and some people might not even look at the work right at the bottom. Try and replicate these examples: http://www.ivassago.com/index.html…
Thanks A LOT guys! I will try this out tonight. I will also do a try of replicating this script in maya if it works, to avoid exporting between 3Ds and maya. Anyone have a tip for doing this? WEll, will try on my own anyway, will be easier when i now can have the script in 3DS tod see how it´s done. Thansk again.
Thanks alot for all the comments people! : ) Fansub: yeah, no problem baking these down at all : ) Skumtron: tbh i am not sure, you can probably replicate most of what i am doing if you are scripting enough of your own stuff in autodesk packages. I guess the fact that I can do this without any scripting of my own : )
@BucketOfNuggets: Thanks. I have the same impressions actually. I looked at other sculpts and ref and was trying to replicate it but it's a lot harder that it looks. Not sure yet how to make metal not look like stone. As for the runes, I was thinking that their magic power would prevent them from getting damaged or…
Thanks .... Btw did anyone look at the streams in skyrim ? they look pretty nice altough to me seems like a mesh that has some tornsion in the shape , then the texture scrolls in it giving the streamy look , but I am pretty shure is not that simple , there must be some kind of shader involved , anyone knows how could be…
In kind of the same vein as Gauss...I'm not really sure why they practically replicate the actors in 3d. I'd rather see real actors on tons of blue screen (Like 300) than full 3d versions of them striving for photorealism. Why not use their voices but get a little more funky with the character design? I'll see it…
The biggest hurdle any new artist has to overcome is taking critiques personally. If you're struggling with texturing, take a look at this thread Texturing for Team Fortress 2: A Short Guide also study the textures that valve did and try to replicate it. Lastly, preview your models on a neutral background, pure white or…
Hello! I'm trying to replicate this edge decal from overwatch into my current scene. Here is an example of OW's decal and here is mine When in world normal view, the decal shows properly but when lighting is built, the look is different and barely noticeable from a distance. and finally here is my decal material (Nothing…