Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
I understand that the testing stage is a fundamental part of making a good game. The artists/programmers/designers get so involved in the work, an outside perspective is needed, as well as someone willing to run around and try *everything* to find bugs that we would never attempt to do, but some consumer inevitably will. I…
Hello Poly Count!!! So this is my first time posting anything on this web site. Background - I have always loved games so a few years ago I made an attempt at art school. After graduating I found out that the rest of the world was really really REALLY good at the 3D thing I was learning for the first time. So I did what a…
<pedantic> Object-Space Normals are fine for objects that are not going to rotate in the world. Eg a statue fixed in position in the world. Tangent-Space normals are needed if the character or object is going to be skinned / animated / dynamic. Or it is duplicated in different orientations around a world, ergo mostly…