So encountered this error in 3DS Max. I have no idea what happened, but it has completely removed my ability to use the edit poly modifier. It's even removed from all objects with the edit poly modifier in their stacks. I've tried searching online to no avail. If anyone has any fix that doesn't involve completely…
I had this problem a few times too. When there really are no overlapping vertices, I usually slap an Edit Poly Modifier on top of it, and give it all just one smoothing group (or Auto-Smooth it with a specific value that fits best). Usually, nothing changes then, so I add yet another Edit Poly Modifier on top. This somehow…
It's not a problem with your mesh, it's just the way Editable Poly works. When using EP, there are certain rules it follow that make it impossible to do things like weld vertices on three planes that share and edge, and deleting an edge in a "donut" like you're showing. It just needs it to be there for whatever reason. To…
What is under a coat of paint? Soviet armour received an undercoat made from a red-coloured rust primer and drying oil. It would dry to a subdued orange-red colour. The standard base coat of 4BO would be applied on top of this primer. I have tried to show the effect of the red primer undercoat appearing in the cracks and…
There are a few ways to do this. While creating a spline pressing "i" will center the viewport to the last created vert. This helps to get you in the right place but won't let you rotate the view. For that you can just exit creating, rotate the camera and then create a new line and attach/weld it to the old one. You can…
It is not impossible to have a blured effect on your Water Reflection in UDK. All you need to do is create a post process chain effect and use the blur node a few times. Then link the post process effect to your Scene Reflection Actor properties. It is covered in this tutorial. [ame="…
Sharing my moodboard & some redpen self-feedback/self-review stuff: Notes for people who can't understand my random scribbles of utter genius: * increase intensity of soft green light from exit sign to what it was before * add gimmick light of soft green to highlight the door (might add actual handle mesh to it also) *…
[ QUOTE ] That movie was testosterone incarnate... Holy fuck. Edit: But seriously, way to capitalize on such a fucking ideal and awesome IP with a rushed, hack job PSP game. There was *so* much potential to be had, and I can only dream it gets what it deserves on the PC, 360, or PS3. [/ QUOTE ] Yeah.. I worked on that PSP…
This problem has been around for some time now...I didnt post this because it started right after they had to deal with massive spammers few months ago. So being hard on them while not being too productive is kinda shameful thing. But it is there. EDIT: And if you click logout button, it will give you this window dialog…
Yes I use Zbrush and i also have a Intuos3 A4, but i don´t know this Adjust Size thing you are mentioning, could you give me a link to that? Edit: Nevermind, found it and don´t know how exactly it works, but why do you want to map it to a specific key if the normal keymapping pops up every slider? Or is it supposed to work…