I also haven't done any texturing/material work yet. Everything was made it Autodesk Maya and I have about 4 aiStandardShaders in the scene currently that I have barely touched.
I use Autodesk Maya to create great 3D animation. I am very efficient in the software and I also have learned to model and render high quality imagery in the software. https://vimeo.com/169219359
Today Only 50% off New Egg Shell Shocker. $29.99 http://www.newegg.com/Product/Product.aspx?Item=N82E16832168092 An upgrade from Autodesk to sketchbook designer 2012 would be about $250?
This is my sketchbook, most will be produced with Autodesk Sketchbook Pro, but also some traditional sketches as well. Going into character design/concepts but will learn background as well. Criticism is very welcome. I will respond as well. Let's begin.
Agreed. It is strange. I don't know - maybe it's because it's primarily for manufacturing and design purposes...? The few I've spoken to on the Autodesk forum don't come from a game development background so some of my approaches/workflows were alien to them? They're very particular about constraining sketches and having…
didnt do haircards with ornatrix yet, but does https://ephere.com/plugins/autodesk/max/ornatrix/docs/7/Normalize_Modifier.html the normalize modifier maybe work the same way here?
Autodesk were pretty clear iirc. If you are contracted to provide a specific asset or number of assets at a specific cost then you're ok If you are contracted to work for a period of time you're not
the most kryptic is "smoothing" which I think is incorrectly labelled and should be smoothing groups, but I'd really like to confirm with some Autodesk documentation which I can't find.
The discount is substantial, as well. It's the best deal around for anyone looking to grab a commercial license, in my opinion, and I'm glad Autodesk offers a path for students to obtain full licenses.
Bet we wouldn't see it in Max/Maya till somebody ones do it for Cycles baking in Blender. I asked Autodesk for the feature decades ago, then just gave up.