Hello all, here is a recent WIP. The following was made using MilkShape 3D low poly work shop and Paint Shop. This is a main battle robot, any thoughts or question are welcome.
Here is an asset we did for our Client. [sketchfab]7996eb26937f4908ad88707a3206a94e[/sketchfab] Armored Personnel Carrier by DigitalShock on Sketchfab more pics available here http://developer.digitalshock.net/?owlabpfl=armored-warfare
Hi there, My name is Alex Curtis and I am the creative director at PolyInteractive games. We are URGENTLY looking for a programmer to work within Unity for our latest game Rise of Factions: Sparta and Rise of Factions: LITE. We are nearing the end of development for both adaptations of Rise of Factions which is releasing…
WIP: This project is a combination presentation of concept art and 3d assets. So far, progress is at 2d B&W Concept via basic 3dsMax blockout and Photoshop CS4. Please critique, thanks!
Hi Guys!!! I need your help, I am a student of 3D animation I need to a simple idea for a short animation of 30 seconds, that need to have an outside and an inside, and with the need to have a walk cycle. I am a beginner and I only have complicated ideas to do, I am to leave here the concept art of my character. Also, I am…
hello i know spaninsh too very well im looking for work in games industry these past years and im very talented if you need to see my work i know all the stuff , texturing , rigging , modleing and im 33 years old and im veyr commited perosn to any task if you want to talk further with me my skype is smiljan66 and here is…
This is a very important trait to have as a professional artist - knowing when the piece is done and its time to move on. And I'm not talking about when your lead or AD walks by and tells you its great and to move on. I don't want to taint the discussion with my own opinion early on, so I'll wait a bit before jumping in.…