lookin good Andres, great improvement from before after ;) I made an overpaint here on things you could improve potentially. Moving in from a really zoomed out view I would first suggest choosing a focus point, which will be the area where you have the most contrast and most light on the texture. On the linked image by…
First off, nice job on getting it all done by yourself. It looks like a huge amount of work, and I'm very impressed at the overall quality of the whole thing. The rendering style, and backdrop art works out well, and the guys look cool too. I like the style and consistency. The depth of field and most of the camera moves…
Yeah for clothing try to wear layers. Meaning your lowest level should be a bit more informal than your top level, so you can strip if need be. I went to my interview at Neversoft in jeans and a polo, but with a suit jacket on top. I saw everyone else was pretty casually dressed, so before even sitting down I took off the…
Web page design and resume aside... I would work on creating more finished work, full fledged environments with lighting and composition. Your textures could use a lot more love, really get in there and work the details. Look up other artists texture flats and see the detail that goes into them, and try to get to that…
I am currently texturing a character and weapon to look like
Blizzard’s overwatch. I have never done hand painted textures before and am struggling
a bit. I am wondering if it reads as overwatch or if there is anything I can do
to push the textures? I include my WIPs and a reference sheet along with the
concept art I am…
https://www.youtube.com/watch?v=jygEC-Nxpvk Hello fellow poly pushers. A little background on me: I'm a 29 year old artist most recently working in the film industry doing paint work on 2D and stereo 3D films for about 7 years. My passion was always in game art and design, I was making full games in Game Maker 15 years…
Hi gastrop0d, thanks for the feedback. Some really great points you made, I was considering the reduction of the railing pillars but was torn between keeping it closer to the original or breaking away from it. I think you're right though i could definitely push the stylisation further. One of my main points of reference is…
@LtChickenOkay This confused me quite a bit because a lot of the edges where I was having these problems were actually split in the UVs. After mucking about for a bit I got some better results. This is what I was having when I baked and reset the cage and didn't use any kind of push or tweaking it (my low-poly covers the…
Thanks guys! :smiley: @tsabszy Youre right, ive pushed out the palm a bit. @JohnnyTheKid I think it might be the angle of the image, but ive push out the elbow slightly anyway. Been working on the head and the skin detail. And ive thrown on some temporary skin colour that I will expand on later. Also a rough hair sculpt as…
Ditto on mini dioramas, I like them a lot too. The marble could definately use a generous helping of gloss. The wood looks great, perhaps a tad more variation in the albedo? I've been doing a lot of experimentation in Marmoset 2 lately as well. It is extremely powerful for this sort of thing but that the image-based…