Yeah I decided to have the board and backpack / accessories separate. I mean I would create them that way and keep copies even if i joined them for animations so i would have more flexibility. I think Unity doesn't even read the mesh info from the scenes and just takes out the biped info.
I feel like you're shooting down everyone's help and suggestions, again. You don't need a tutorial that shows you exactly how to do the exact thing you need. Techniques apply to all things; learn the technique, learn how to tweak it, and make it work for you and your needs. Experiment. I happen to know 100% that there are…
I'm wondering if people have any, info or experience of doing this. Is it a good idea? What about the settings for the render what should you have for reliability and accuracy to the real world? Like trying to get the highlights to appear right. Where do you have to place the camera and lights in relation to one another to…
Hello everyone, I'm looking for an illustrator, for a 2d sci fi/horror game. The artist will be in charge of creating promoting material and artworks for the game cutscenes Here some info about the game: https://www.facebook.com/Progetto-Metroidvania-1699840363608471/ I can only offer payment through kickstarter campaign…
Hi there, We need an prop modeler/texture artist. Your role will be to create additional props that will be used in-game. As for the style and additional info check out the link below. As for all other info is concerned please send me an email so we can talk. The position is curently not paid but might be in the very near…
Welcome to Polycount! It helps to put the app name in your topic title. See the info sticky in General Discussion for details. I was going to try to help you, but I know 3ds Max and V-Ray very well, but I don't know Maya very well. Info in the title will help people with knowledge to find you.
Here are some links on the subject that should help Polycount post about the user Orb and if you follow the links a bunch of info about creating scratches and cracks Edit: just noticed that links broken - you can find much of the same info here in the Polycount Wiki and a direct link to the Zbrush crack brush create By Orb
This is great news - i allredy bought both but good guys quixel ;) Iam a bit bored - that there isnt any new infos revealed on the GDC yet. What about Quixel Megascan ? The New UI ? The integration with Toolbag viewer ? There rumors about quixel is going to build up a standalone version ?! I thought there where more infos !
I hope the auctions go well! I saw that you guys linked some extra news info on the Ebay pages. For those who are curious. Article and News Clip I don't have money to spare at the moment, the least I can do is spread some extra info that pops up when I see it.
dunno. but in that "full video" link. someone posted the info on the cop and contact info. for your pleasure: Oklahoma State Patrol: Phone: (405) 425-2424 http://www.dps.state.ok.us/ Daniel Martin badge number 606 his captain 918-423-3636 Oklahoma State Capitol Building (Governor Brad Henry): (405) 521-2342