I didn't expect this many comments! Well, they guy must have been watching me or something(to answer why he came over). I should have elaborated a bit more on why he said "never use turbosmooth", I was doing hard surface work at the time, not character or organic modeling which works better with TS. I assume he thought it…
Agreed, especially regarding the bedroom and the professor layton piece looking great. The only thing that stood out negatively to me immediately was the UV layout of the market stand. There doesn't seem to be a good reason to have the tabletops/shelves rotated at 45 degrees and have the edges stick out that way, only to…
Hi i tried to smooth my poly modell in maya. i get weird mesh results and of coarse my bake fails then. what i did: i used Smooth Poly *Options // ********************************************** // Settings: exponentinally - - - - - - - - - - - - - - - Exponentional Controls: divisions 2 Continuity: 1 - - - - - - - - - - -…
Hi I'm having problems generating a proper normal map using xNormal. I've read the stuff in the wiki on normal maps but couldn't solve the issue with the info provided there. I really feel like a loser now beause the thing is that I'm not a newbie or an amateur. I've worked in the business of game development for over a…
I started looking in to making a bunch of glass containers. With all the references I gathered and looking at the scene, I feel like there's going to be a lot of different bottles, jars, vials, etc. The more variation the better; different silhouettes, sizes and such will help make the scene feel busy. But I really didn't…
Hello everyone, So i've ran into this issue and i cant seem to find a way to get rid of it. What happens is a weird seam shows up on my normal map edge and i cant find a logical explanation for why its happening, from what i can tell the maya transfer map engine misses a couple of pixels and then "finds" the edge its…
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
The best way to determine if your edges are smooth enough is to do a test bake at the lowest texture resolution you plan to use. The pixels of the final normal map are finite, so you have to make sure that what you have is enough to produce smooth transitions on the normal map. That and zooming out, see what the smoothing…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
I wrote one huge message yesterday but looks like it`s being processed/moderated...so here I go again: First of all thanks for the fast replies, but I still have some dilemmas: @STICKADTROJA from what I understood from the link is that the 3 rules of thumb are: 1. Always have enough polygons on the low poly model 2. Try to…