I just came back from PAX East and saw Anamanaguchi perform. Really fantastic show. I even bought the 12" of their album. [ame]http://www.youtube.com/watch?v=PEMkB5XCkHg&fmt=18[/ame]
Not to mention, its still laggy as shit, even when he has a high end GPU and 12 cores... Realistic mode in 2012 works fast for me, but I tried activeshade with a Quadcore and GTX570, and it was basically usable.
I've been eying a Surface Pro 3 as a tablet/coding on the go device. Think its IPS panel. Its a 12 inch and can be put with an i7 and max storage of about 512 though quite pricy.
Just got home from the cinema, one of the worst movies I have seen in a long time. Felt like the script was made by a 12 year old D&D dungeon master. A couple of cool sceneries and that was it.
These look great! I think I'll join in this month. Boom, rubick staff! I did a doodle for this staff a few weeks ago, but didn't start on it till about 12 hours ago. Still an early WIP.
Tried this UDK approach in Blender and the seams are pretty strong if the texture quadrants differ from each other color wise. In distant mip levels especially. Wonder have modern support in Dx11/12 fixed it somehow?
don't you mean, while activision + zynga + valve + angry birds is making billions of dollars, and everyone else goes out of business? I think it was like 12 major studios that went out of business in 2010?
Some people say they like it and some say they hated it . With ticket prices + concession making it around 12-15$ /person to see a movie i'll rent it for 3 bucks when it comes out and watch it on the 40' plasma
Check this out, virtual island only $26000 http://games.slashdot.org/games/04/12/14/1759253.shtml?tid=209&tid=187 Now thats what i call real virtual estate tpe
Firstly I suggest you google '12 principles of animation'. Secondly there is no overlap or follow through in either of these examples. In the dog walk, there is lots moving but nothing that looks like it's being moved by force, like weight or gravity.