haha! Jeremy-S I actually really dig on that poly paint! Its very unusual but it seems to do a good job leading the eye about the piece. Oh and I`m a sucker for fat skeletons for some reason. :P
nice! looking good. i hesitate to offer any anatomy crit, but her fingers look super thin & bony in the pics. like skeleton hands... that could just be the perspective of the pics, it's hard to tell coz there's no full body pic.
I like where this sculpt is going... I hate to break it to you but bones and chinese culture don't mix. If I recall correctly all the skeleton-like characters have been edited not to show bones in the chinese version of the game.
thanks guys! Im learning this stuff on the fly so Im gonna try these methods asap...probably give the constraint one a shot after I try the one that doesnt really alter the skeleton. thx again to both of ya :)
you should not need to select everything as long everything is skinned/parented to the skeleton, scaling the root should do the job, selecting everything could end up everything scaling twice, once the mesh and once the deformation driven by the bones
Yes you need to select the bones needed and copy posture, then paste opposite. copy pose copies the ENTIRE skeleton... when you paste opposite, you are just flipping your offsets from left foot to right foot.
@ JasonLavoie He pooped himself a rocktail. ;) I think i will make the tail more rock skeleton like so it also looks much more bend able. @ bounchfx hehe, thx ...no job offer received yet! :D
It's amazing how people slip into a saturday morning cartoon mindset when it comes to politics, imagining "their" candidate as the pure, noble, blonde-maned hero against some kind of CEO-banker-Skeletor hybrid seeking to destroy and ruin with no actual goal in mind (and the "other guy" *always* hates gay people for some…
Hello, I am new to this forum and I wanted to know if there is only one way to rig vehicles in Unreal Engine ? My workflow is to make the skeleton and bind it to the model in maya to be able to control the vehicle in Unreal, but are AAA Racing Games developers using this technique or it depends of the engine ? Thanks for…
Hello, We are looking for a freelance artist interested in completing a task that we need done as soon as possible. The task consists of optimizing our character mesh and rigging it to a finished skeleton. For further information, please contact us at: contact@retronamic.com Thank you for the attention.