Hello new and old, I'm Per. If you have a gamepad you can play some web-games/stuff while I put together an art dump: https://aumramaram.itch.io/ If you want to chat with someone unpleasant and rude I'm interested in all disciplines of indie game development. I hope I don't have to unlock any abilities in order to post…
I've been testing GIFV, which we already support. Limited to 15 seconds, and 720 pixels wide, and not hosted here. But it serves up Webm or Mp4 depending on your browser, which is nice. Also it's pretty easy to use. * Upload your video to the web somewhere, like Google Drive or Dropbox. * Go to Imgur's Video To GIF and…
Hello potential applicants! Retroviral Interactive (RVI for short,) is an Indie start-up company looking for modelers who focus on gritty, but photo-realistic art (save concept art as shown above). We use the Unreal Engine 4 platform as the game engine, and are working on a user generated content, sandbox style MMO in a…
My main cost, on the business side toolset, are email newsletter fees (which for me come in at about 50/month due to the volume I send). That plus web hosting... at 10/month. That's about it really, most of the other stuff is opensource.
No, not at all. Vert count isn't all that important because it's a relatively minor cost compared to all the other things. The most significant cost in a deferred renderer is how many times each pixel gets interfered with. Many things contribute to this cost and it's only indirectly related to how many triangles/verts are…
Hey Guys, Putting together the Mayan Temple from the beginning of Raider's of the Lost Ark. I fig'd it would be something fun to do (and something I'm super familiar with, having watched Raiders a million times). I'll be posting up WIP pictures. As of right now I have some basic geom blocked in in UE4 and lit w/ primitive…