The style of this piece is great. Modeling and your textures seem to very on point, makes me want to see more breakdowns of your assests. You still need to do something with the pictures on the wall..look like they are floating out of place. Theres alot going on on the floor now with all the props giving it that worked in…
Well i got it to work..I couldn't get the image thing to work so I just posted the IMG url thing that photobucket gives you.. The image is really big I know, but I tried to re-size it and it didn't do anything.:poly127:
hey guys i just downloaded Tool Bag and when i try opening it my pc starts making some beeping noises and i get this error in the Tool Bag log: Particle: cannot load file"base/particle/impactwater/impactwaterbig.part"! Sound: cannot open sound file "base/sound/impact/impactwater_large.wav"! Cannot load audio file…
if you write [IMG*]paste the link here[/IMG*] your image will show up in the thread. without the star "*" after "IMG". that way it will be a lot easier for ppl to see and crit your work. also giving a short description on what your working on and what you want crits on is helpful :)
Hi! I'm trying to find a way to blend meshes that share the same material. I found this method, but I'm trying to avoid it because it seems like too much extra work https://cdnb.artstation.com/p/assets/images/images/011/332/037/original/raul-aparicio-skirtsample-anim.gif?1529020963 Is there a way to do it like this?…
| The Lost Temple 3D Environment 💬 Bring ancient legends to life with this high-quality, modular temple environment! 🎉 Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 153 Unique High Quality Meshes - High Quality 2K+ Texture Set - AAA-quality modular…
Attachments suck anyway. I think many people won't go through the trouble of clicking them. Just use any number of image hosting options such as: imgur photobucket imageshack dropbox and directly link to your images in your posts using img tags like this: [noparse] [/noparse]
hi all . So … For some weeks of absences I return to continue my small project. And this time I dash with the warrior " Iguer ". I dashed to redo all the retopologie under Zbrush; so and redo all the anatomy . Besides, and as you can notice it in two enclosed images, warrior in a very symmetric anatomy that I go retouched…
It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…
projected decals 'should' work fine with tesselation (haven't tried in unreal) - this is what we do for footsteps etc. in most of our games perhaps it's worth posting some images illustrating the problem - could just be some maths (can't check because I've uninstalled unreal) you could try writing into a virtual texture…