I have just ended my contract and figured I would jump back onto The Polycounts and work on some more portfolio stuffs while searching for my next job. Since I love Doctor Who why not make a DALEK!?!? I will be making this guy open and close to show the cute little squidward fellow inside. I hope to animate it after I…
Hello everyone! I am a beginner in Autodesk Maya learning by myself by watching YouTube tutorials. Now for one year, I am working on a narrative war animation. I am still a student, but I hope to find a work in the film industry in the future. I know I still have a lot to learn, but see I am improving step by step. Any…
Hi guys! I found an old model of Ashbringer that I was working on in Uni long ago before I dropped it. After fixing it I added it to 3DCoat to handpaint the model. I really really hate UVing in Max so I used 3DCoat instead.
Reference: Water well : Aion Currently I'm working on de-saturating the gold since it stands out a little too much in the piece, as well as working on the scales to make them tile better i think i might need to do a warp it to get a better turn out also i'm going to include a base part to the bottom part of the well. then…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
I'm stuck with the following problem: I'm trying to make a sword fight sequence in maya. I want the character to mantain both hands at the sword. I'm using ZV Parent Master in Maya to constrain the sword handle to the right hand. Everything works fine. However, I can't seem to find a way to constrain the left hand to the…
Loved when I saw you start this in class and I love it now. Do you have any break downs on hand? Edit: Also how'd that cloud particle system you were working on turn out?