i suppose there isnt any1 in here who has not played darksiders. Right, so i need some help here. The serpent holes in darsiders 1, has got self forming platforms. As shown in this video [ame=" https://www.youtube.com/watch?v=suTObWuCo8U"]The platforms[/ame] Now, if i was to re-create the same in UDK, where would i start…
Finally finished this self portrait I've been working on. It has been halted many times so it took a while to finish it but I like the end results. Sculpted and modeled in zbrush, some aspects including the hair cards are done in maya. Textured in SP and xnormal, rendered in marmoset toolbag 3 and post processed in…
Thanks guys for your opinions . I have just found a link on Wiki albedo page saying all the asphalts turns average 0.12 within 5 years of initial pavement , and some reach 0.16 i.e 111 in sRGB . That looks so much closer in our renderer to what I see outside , Still not same bright as in this photo until exposure makes…
Lose the normal maps - Use them as a part of your texture if you want this to fit into the WoW universe. It's about the volume the maps add, not about dynamic lighting effects. The Tiling rock texture is missing secondary shapes and the tertiary detail is too noisy imo. Something less consistent through the whole texture…
I like the design. It needs a little more polishing and love though. I don't think you should do the little wood grain in zbrush, it's a waste of time and makes the bow look unfinished, it kills the slick elf vibe. By trying to add to much wear, roughness you make the design more difficult to read. You would be far better…
That looks like a fun little project!! I really like that Elf warrior in green! He seems to be the most detailed of all the models! Great work! Some of the proportions of some of the other characters looks a little squished or maybe even too elongated in some areas. The vampires and some of the other characters could use…
my guess is you're pimping your best work here from the reel u'r putting... so where's the less good work? i think both textured models have pretty dull-ish similar palette. if u'r aiming for blizzard style you'll have to explore broader, deeper palette. i think u hit the painterly feel pretty good on the 2nd one, and that…
haha, yeah it's slightly worrying. but at least it won't look like it was designed by matel. i think i understand about the ea labels thing. seems like a pretty complicated way of doing things though. i guess they're trying to consolidate their financial losses? sorry for being such an ass. and yes, i know there's nothing…
My q is do u need a degree to become a game artist...or can you still land a job been fully self taught, and have some back ground in life drawing. im really interested in game art, and i was just woundering if i still have the chance in this career if i just attend life drawing classes and teach my self how to use the…