Sure throwing more geo at it will probably solve the problem, or minimize it but I wonder if the face weighted normals would solve the issue? http://www.scriptspot.com/3ds-max/scripts/improved-face-weighted-normals
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
so figured out a resonable workflow for making boots/shoes etc. could still optimise the final boot baking mesh further, but works ok obviously the panels just get removed for the final bake, as they are all non destructive. slightly high poly, but ok for modern hardware I think will then do a substance pass , adding…
There is existing workflows that solve these problems: Those first three links are all great info and show you everything you need for a clean and pretty straightforward workflow. Have you look at those? You don't need to solve every problem yourself. Seems like you are complicating matters here.
We're aware and its been looked at. We need to solve other issues first in order to successfully solve this one. In the mean time: It just shows the name, you are still logged in as your own account.
I could solve the problem :) Kinda weird, but i changed to OpenGL Mode(already the problem was solved, but i could move anything,duh!) I changed back to direct3d 9.0 and voila! it works again. :)
SNOW ISSUE SOLVED I was having the same issue as people above with the snow issue, I just plugged in my heightfield into the flow map section and it solved the issue. Give it a go and see how you go!
Once your problem has been solved you can always edit your original post to show this. So instead of Blender Uv Unwrap Help you'd edit it to Blender Uv Unwrap Help (solved).
[ QUOTE ] Sim City has no problems to solve. [/ QUOTE ] Crime, pollution and traffic jams aren't problems to solve? And, I may be missing something, but how would a deaf person play an audio only video game?
EDIT I solved the problem. Draw Mode is still in Blender. I don't remember what I did to make it appear. Draw mode only appears once certain conditions are met. Although I lost track of the ONE forum post in all human existence that will tell you how to activate it. So here I be, creating a forum post for all future…