Poly Paint Major
Lag Issue! At my wits end today, loaded up the
model, switched to low res view and tried to paint as I normally would,
encountered huge lag on screen, almost unusable…it wasn't doing this last
night! I tried to dig around on-line for
answers, read in a forum that over a million active points can cause…
So i've been setting up my material layers in UE4 for my scene and I want to use vertex painting to paint on moss instead of masking it so i can have more control and make adjustments on the fly. The problem is i cant get vertex painting to work, right now i have it in a blend layer because doing it from the material…
Hi Polycount! Long time lurker here, first time posting. I finally landed my first job in the game industry about 8 months ago(!!!) as a 3D artist, it's been awesome and I really owe this community a big thanks for all the wisdom, laughs and inspiration it has given me over the years. So, thank you Polycounters! But I've…
ThisisVictoriaZ I kept the medical piece in mostly to show that I’ve actually worked on shipped projects, since they’re pretty hard to find or play otherwise. Do you think taking it out would make the portfolio weaker? About the environment, I totally get what you’re saying. Those are older projects and back then I didn’t…
Hey guys! My first thread here, desperate for some help regarding workflow. I've been sculpting and poly painting a character in ZBrush for a few hours now so its well over a few million polygons at this point! I wanted to take my sculpt and unwrap it in "Headus UV Layout" rather than using UV Master. Eventually creating…
Hey man, you are putting in the hard yards, you ARE putting in the effort and time, and for the most part you are doing well. You are RIGHT on the cusp of leveling up, it's just going to take stepping back and considering the process a bit. I also apologize if I've been a little blunt here. Let me see if i can break this…
Unless I'm working on a super high poly model, I use Photoshop CS4 Extended to paint all my textures. Extended allows you to load your model right into photoshop for projection painting onto your diffuse, spec, ambient, bump and normal maps. It also makes a really clean pipe between 3d painting and 2d painting... some…
Hi, Me again :) So I have extracted part of my mesh using mask and then subtool / extract Now when it comes to painting over the extract using spotlight, it can only paint on part of the mesh. Its almost as if the other main mesh is coming through and stopping the paint from being applied. Here is an example:
I am wondering whether those of you who are skill with 3D Modeling paint directly onto the mesh with programs such as Deep Paint or GhostPainter? Why or why not? With Photoshop CS4 around the corner would you find the new feature painting directly onto meshes in Photoshop CS4 very useful for complex, highly detailed work?
Lots of stuff here. With varying levels of quality and polish on the texture work. It all looks disjointed together. The last shot before the flats has wood logs looking decent. But then most of the other stuff is all over the place. Your textures in general read as very monotone. You need to work in other colors and…